![]() ![]() The attention to detail is nice and the overall visual experience is a cut above many other RPG Maker games, yet still distinctly average when compared to the RPG genre as a whole. ![]() The user interface consists largely of an inventory (which allows for both using and combining items), a functional yet largely unnecessary journal and quest tracking system, and dialogue boxes when interacting with people and objects in the game world. I didn’t spot any RTP assets used at all here, the high-tech graphics are all pretty excellent and the game world is well-designed in general, albeit consisting of a number of very small, fairly dense rooms. It’s an entertaining little romp, but don’t expect anything that’ll blow you out of the water.įor an RPG Maker game, Space Pilgrim Episode I looks pretty fantastic - but given the engine’s significant limitations, that’s not really saying much when comparing it to other RPGs as a whole. While the writing is mildly humorous, the characters are fairly basic archetypes with little surprise or variation, and the setting - at least, what can be seen in the small amount of story offered in this first episode - seems to be entirely generic and fairly bland space sci-fi. While there are a few unexpected twists here and there, the story is largely quite simple - albeit entertaining enough - and covers about an hour’s worth of gameplay.Īside from your passengers - and the ornery ship’s cat - there are a few other characters you’ll encounter on this short adventure. Initially being tasked to locate your passengers, things quickly and inevitably go very wrong. Then again, I shoot with either hand, so it's possible I just a little more flexible than most as well.The opening episode of Space Pilgrim starts off fairly simply - you play the part of Gail Pilgrim, the captain of the small transport starship Quicksilver. It takes awhile to adapt to, but once you learn how to orient yourself it's actually something you can do without much effort. It's rather like driving on the side of the road that is the reverse of what you've accustomed to. It sounds counterintuitive if you lived in the west your whole life, but it's actually rather easy to adapt to once you do it enough times. While a panel listing off the names of our characters, like the status bar in the standard battle screen, would still have their names written left to right. Because if we were reading a Manga about their story, that is probably where we would see them. As the hero characters are usually who we are introduced to first, it would make sense for them to be oriented on our right. So for example, when you read a manga while you would start on the right hand page, the text is still written from left to right. Though that tends to be used more often with more formal writing with Kanji & Katakana, than with the more basic Hiragana. Unless you happen to writing vertically in which case it would be top to bottom. The thing is that while books in Japanese are read Right to Left, Japanese itself is still written Left to Right. For instance - seldom do you start on a mountain and work your way down - always work your way up.Īctually I think they were referring to the character orientation. I guess the advancement of 3-D world type games have removed a lot of this but not all. Seldom does the player move from right to left (unless slowly advancing up through hallways) or even down in a map as opposed to working your way up to the end of the level. It is actually quite intriguing how we are programmed to view video games. I think enemies to the right side, heros to the left side UNTIL I play a RPG game and I look at it differently. Just as most side scroll arcade games - Golden Axe, Double Dragon, Final Fight, Contra, whatever.your player moves from left to right to advance into the enemies. ![]() It is a familiar layout and one that North Americans ( myself included ) have adapted to quite well - I just would see actors on left and enemies on right natually that's all. I'm sure there are even older examples than that. This can be traced back as far as Final Fantasy 1 by myself personally so I know it isn't just a RPG Maker thing. Well I kind of observed that status menus and stuff all layout info left to right and even a turn order display plugin runs left to right ( of course that is yanfly's not default assett so some allowance there for western influence perhaps.) So the only thing that seems to be laid out right to left is SV battles. ![]()
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